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The Laws of
Cartoon Physics
Cartoon Law I:
Any body suspended in space will remain in space
until made aware of its situation.
Daffy Duck
steps off a cliff, expecting further pastureland. He loiters in midair,
soliloquizing flippantly, until he chances to look down. At this point,
the familiar principle of 32 feet per second per second takes over.
Cartoon
Law II: Any body in motion will tend to remain
in motion until solid matter intervenes suddenly.
Whether shot from a cannon or in hot pursuit on foot, cartoon characters
are so absolute in their momentum that only a telephone pole or an outsize
boulder retards their forward motion absolutely. Sir Isaac Newton called
this sudden termination of motion the stooge's surcease.
Cartoon
Law III: Any body passing through solid matter
will leave a perforation conforming to its perimeter.
Also called the silhouette of passage, this phenomenon is the speciality
of victims of directed-pressure explosions and of reckless cowards who
are so eager to escape that they exit directly through the wall of a house,
leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony
often catalyses this reaction.
Cartoon Law IV:
The time required for an object to fall twenty
stories is greater than or equal to the time it takes for whoever knocked
it off the ledge to spiral down twenty flights to attempt to capture it
unbroken.
Such an object is inevitably priceless, the attempt to capture it inevitably
unsuccessful.
Cartoon
Law V: All principles of gravity are negated
by fear.
Psychic forces are sufficient in most bodies for a shock to propel them
directly away from the earth's surface. A spooky noise or an adversary's
signature sound will induce motion upward, usually to the cradle of a
chandelier, a treetop, or the crest of a flagpole. The feet of a character
who is running or the wheels of a speeding auto need never touch the ground,
especially when in flight.
Cartoon
Law VI: As speed increases, objects can be in
several places at once.
This is particularly true of tooth-and-claw fights, in which a character's
head may be glimpsed emerging from the cloud of altercation at several
places simultaneously. This effect is common as well among bodies that
are spinning or being throttled. A `wacky' character has the option of
self-replication only at manic high speeds and may ricochet off walls
to achieve the velocity required.
Cartoon Law VII:
Certain bodies can pass through solid walls
painted to resemble tunnel entrances; others cannot.
This trompe l'oeil inconsistency has baffled generations, but at least
it is known that whoever paints an entrance on a wall's surface to trick
an opponent will be unable to pursue him into this theoretical space.
The painter is flattened against the wall when he attempts to follow into
the painting. This is ultimately a problem of art, not of science.
Cartoon
Law VIII: Any violent rearrangement of feline
matter is impermanent.
Cartoon cats possess even more deaths than the traditional nine lives
might comfortably afford. They can be decimated, spliced, splayed, accordion-pleated,
spindled, or disassembled, but they cannot be destroyed. After a few moments
of blinking self pity, they reinflate, elongate, snap back, or solidify.
Corollary: A cat will assume the shape of its container.
Cartoon
Law IX: Everything falls faster than an anvil.
Dah!!!
Cartoon Law X:
For every vengeance there is an equal and opposite
revengeance.
This is the one law of animated cartoon motion that also applies to the
physical world at large. For that reason, we need the relief of watching
it happen to a duck instead.
Cartoon
Law Amendment A: A sharp object will always propel
a character upward.
When poked (usually in the buttocks) with a sharp object (usually a pin),
a character will defy gravity by shooting straight up, with great velocity.
Cartoon Law Amendment
B: The laws of object permanence are nullified
for "cool" characters.
Characters who are intended to be "cool" can make previously nonexistent
objects appear from behind their backs at will. For instance, the Road
Runner can materialize signs to express himself without speaking.
Cartoon
Law Amendment C: Explosive weapons cannot cause
fatal injuries.
They merely turn characters temporarily black and smoky.
Cartoon Law Amendment
D: Gravity is transmitted by slow-moving waves
of large wavelengths.
Their operation can be wittnessed by observing the behavior of a canine
suspended over a large vertical drop. Its feet will begin to fall first,
causing its legs to stretch. As the wave reaches its torso, that part
will begin to fall, causing the neck to strech. As the head begins to
fall, tension is released and the canine will resume its regular proportions
until such time as it strikes the ground.
Cartoon
Law Amendment E: Dynamite is spontaneously generated
in "C-spaces" (spaces in which
cartoon laws hold).
The process is analogous to steady-state theories of the universe which
postulated that the tensions involved in maintianing a space would cause
the creation of hydrogen from nothing. Dynamite quanta are quite large
(stick sized) and unstable (lit). Such quanta are attracted to psychic
forces generated by feelings of distress in "cool" characters (see Amendment
B, which may be a special case of this law), who are able to use said
quanta to their advantage. One may imagine C-spaces where all matter and
energy result from primal masses of dynamite exploding. A big bang indeed.
This Page is a copy of TRIPOLI PITTSBURGH page.
And I'd like to thank them for this great humor.
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